Nerif

The law is absolute in a world that is not.

Description:

Nerif, Deva (Birth – Prophecy) Templar 3
+2 to Ability: Charisma
Cleric Lore: Healer’s Lore
Favor or Fortune: Divine Fortune
Stun, Rebuke, or Heal: Healer’s Mercy

Str 9 (0), Con 13 (2), Dex 10 (1), Int 10 (1), Wis 18 (5), Cha 18 (5)

AC: 13, Fort: 14, Ref: 13, Will: 19

Hit Points: 35, Healing Surges: 8, Surge Value: 8 hp

Level: 3, Initiative: +1, Speed: 6 squares, Size: Tiny, Senses: Normal

Trained Skills: Diplomacy, Heal, History, Religion
Acrobatics: +1, Arcana: +1, Athletics: +0, Bluff: +5, Diplomacy: +10, Dungeoneering: +5, Endurance: +2, Heal: +10, History: +10, Insight: +5, Intimidate: +5, Nature: +5, Perception: +5, Religion: +8, Stealth: +1, Streetwise: +5, Thievery: +1

Feats:
Implement Expertise: Holy Symbol, Ritual Caster, Superior Implement Training: Astral symbol

Powers:
1, At-Will Power: Basic Melee
1, At-Will Power: Basic Ranged
1, At-Will Power: Lance of Faith
1, At-Will Power: Sacred Flame
1, Daily Power: Cascade of Light
1, Encounter Power: Cause Fear
2, Utility Power: Shield of Faith
3, Encounter Power: Command
At-Will Power: Staff of Knives
Daily Power: Amulet of Elegy
Encounter Power: Memory of a Thousand Lifetimes
Encounter Power: Shining Symbol
Encounter Power: Smiting Symbol
Utility Power: Healing Word

Rituals:
Clearwater Solution [Bonus], Gentle Repose, Read Omens

Weapons/Attacks:
+3 – Staff of Knives +1 [M] – 1d8 – Simple 2-Handed Staff
+2 – Quarterstaff [M] – 1d8 – Simple 2-Handed Staff
+0 – Unarmed Strike – 1d4 – Improvised Unarmed
Armor:
+2 – Leather Armor (Equipped)

Bio:

Nerif’s backstory is unknown to the party.

He meets Mad Prophet, Lorik and Nightcrawler in the Colosseum before they escape in Blind Nos’s portal.

Nerif

Chimes of the Exiled tavisp_hayes alistair_butt